Quizzy.News

Concept and design of a web app for daily trivia encouraging users to be more in tune with the world's recent events.

duration: October - December 2022

role: As the product designer I was responsible for app conceptualization, UX research and design, prototypes, testing, and UI design. Then as product manager, I worked with 4 software engineers to build and launch the site.

Scope

Brief

While working freelancing, I created a responsive site, which consisted of giving users a quiz game of 5 questions that refreshed daily about global and national news stories published in the last 24 hours. This will encourage users to be up-to-date with news and to read further from reputable sources. Quizzy.news’ primary target users will range in age from 10 to 100. They are very interested in the news and would like to be more learned about top headlines.

Problem

“Less than 20 percent of U.S. teens report reading a book, magazine or newspaper daily for pleasure, while more than 80 percent say they use social media every day, according to research published by the American Psychological Association.” Quizzy.news has identified a lack of engagement with reputable news sources on behalf of teenagers, which feeds their misinformation on current events, which can negatively affect their perception of the world around them.

Goals

Design a user experience to drive more engagement with neutral, reputable news sources and help users become more aware of critical current events in a well-rounded, unbiased way.

Understanding the User

User Research: Summary

I interviewed users of varying age groups and levels of news interest. Research suggested that most participants reported interest in news events and were concerned about source reliability. However, the feedback received through research made it very clear that users would be open and willing to work towards bettering news-reading habits if they had a fun, engaging way to connect with current events. The following persona is based of research.

Persona

Marnie Degenen

Age:

Education:

Hometown:

Family:

Occupation:

“I have my one way of getting news and critical information - TikTok - so you can come to me with any of your questions.”

13 years old

8th grade

Brooklyn, NY

Lives with parents, no siblings

Student

She loves being on TikTok and interacting with friends on her phone. Marnie’s parents are always at work and she does not talk to them much, relying on her phone for news and information. She loves basketball, wears glasses and is very social. She needs/prefers a dedicated mobile app.

Goals

  • Loves learning about news, give her any story - she’s a sponge!

  • Wants to be ahead in the knowledge game on the playground

  • She’s very interested in learning about the news and sharing it.

Frustrations

  • Sometimes people don’t believe Marnie

  • Sometimes the stories she comes across don’t make sense (because some are fake news)

User Journey Map

Goal: Find truthful news stories and quickly digest them.

Competitive Audit

Goal: to compare how current the news stories are on sites for youth, if they indicate accuracy or truth to kids, and how a sense of engagement is created.

Opportunities to Stand Out

- Create a source for all content presented in articles, videos, and other media that is leveled, multilingual, easily integrated into GC, and accessible to students (and teachers) by phone.

- Reduce friction by ensuring access to material without email.

- Ensure excellent responsiveness between desktop and mobile.

- Have information for sourcing, publishing, authors, etc., to satisfy credibility requirements robustly.

Ideation

Using Crazy 8’s to quickly ideate, I came up with some ways to address gaps identified in the competitive audit. My focus was specifically on providing accurate, of-the-moment information and creating a strong sense of engagement.

Starting the Design

Digital Wireframes

After ideating and drafting some paper wireframes, I digitized initial sketches for Quizzy.News. These designs focused on the engagement aspect of the experience so that users would enjoy the news more.

(left) Landing page creates anticipation and excitement. (center and right) Series of timed questions keep the user engaged and invested.

Low-Fidelity Prototype

A screenshot of all main screens up to this point. Users enter the game immediately, flow through 10 questions, and end with an informative results page.

low fidelity prototype gif

Usability Study

Research Questions

Using the low-fidelity prototype, I conducted a user study with the following questions:

  • Is the flow of Quizzy.News user-friendly? Why or why not?

  • What can we learn from the steps users take to complete the quiz?

  • Is 60 seconds enough time for the quiz game?

  • How long can the text (questions and answers) be before it is too time-consuming?

  • How many answers per question is ideal?

Parameters

  • Moderated usability study

  • 1 round

  • 5 participants

  • 20-30 minutes

  • Users were asked to use a prototype and follow the prompt using the prototype.

Affinity Mapping

I wrote down the interview observations onto post-its and used affinity-mapping to determine the main themes of the study.

Observations

Themes

Refining the Design

Obvious Language. There should be careful wording or other helpful indicators of details like dates visible.

Research Insights

Prominent Location for Score. Users need scoring in an obvious, prominent location.

More Action at the End. Users desired more engagement at the end of the game such as learning more and sharing more.

Mockups

Based on the insights from the usability studies, I applied design changes like ensuring more specificity with quiz-question language.

Before Usability Study

After

Additional design changes included creating a more prominent score keeper and adding more engagement on the results page.

Before Usability Study

After

High-Fidelity Prototype

The high-fidelity prototype followed the same user flow as the low-fidelity prototype. The difference is it includes changes made after the usability study. View the Quizzy.News high-fidelity prototype.

Visibility. Colors and contrasts of colors were carefully selected so that people with visibility impairments can still read with great contrast. If color blind, icons were added to indicate if a selection was right or wrong.

Accessibility

Flow. Function of the site is very simplified offering best learnability to new users and efficiency enabling users to adapt to the site quickly.

Responsive Design

The designs for screen size variation include mobile, tablet, and desktop. I optimized the designs to fit specific user needs of each device and screen size.

Style Guide

Going Forward

What I Learned

Small flourishes, animations and movements can have a huge impact on the user experience. Since this is a game, every little nudge and jiggle adds to the exciting sensorial experience of engaging with it.

Next Steps

Write a brief on the entire project to pass to a developer.

Find a talented visual or motion designer to collaborate with to polish the game design.

Launch this into the real world. Dedicate 100 consecutive days to writing up quiz questions to see where this goes!

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